![]() |
![]() |
![]() |
|
|
|
#1
|
||||
|
||||
|
Apparently 79 is the break even point: 79 Beyer = 79 Dirt equivalent Beyer. Go lower than that and the dirt numbers are actually lower. I believe this is because the program uses a linear relationship, and 79 is where the two lines intersect.
|
|
#2
|
||||
|
||||
|
Quote:
|
|
#3
|
|||
|
|||
|
Close enough! Thanks for the info, that's the only true method I've seen yet. Keeneland has a very complicated excel document on poly racing. Has anyone here looked at it?
|
|
#4
|
||||
|
||||
|
Quote:
__________________
please use generalizations and non-truths when arguing your side, thank you |
|
#5
|
|||
|
|||
|
Quote:
![]() |
|
#6
|
||||
|
||||
|
Quote:
The poly database was pretty eye-opening. Got rid of a lot of the stigmas in my mind about this stuff.
__________________
please use generalizations and non-truths when arguing your side, thank you |
|
#7
|
||||
|
||||
|
I don't dispute that there is a difference or an adjustment needed to some figures, but is there an article or finding that shows how much the speeds are off? I mean, do we all agree that this "Synthetic to Dirt Conversion Program" is implementing it in the right way?
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|