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I find the Keeneland (and Turfway, and Arlington) Polytrack surfaces rather boringly predictable, rather than random. They very noticably tighten up with cooler weather and wet (favors frontrunners), slows and becomes more deep with warm/dry (becomes obviously fair), and this is very apparent during some days as the day progresses, and when one compares morning training times to race times. Keeneland has been spot on with this, this meet so far.
It very often plays very fairly to both speed (must be fit) and closers (must be fit). At Keeneland, the lack of favorites winning is due more, IMO, to the variety of horses (especially young horses) shipping in from all over (mixing of populations that have never run against each other before). Fall meet is more predictable than spring, regarding favorites winning (haven't checked it for sure, my impression) Arlington and Turfway, with their populations rather more fixed and constantly competing against each other, are hardly chaotic or random IMO. Some handicappers view Kee as chaos, some as great financial opportunity. It plays little like turf in my experience. Regarding Derby horses, one has to see if they can handle the Churchill dirt surface during their last two weeks of training, anyway. The morning gallops and works reports are most important to me in the final separation of the field. Regarding using a formula to convert synthetic to dirt figures, I'd want to know under what weather conditions the synthetic figure was obtained. |
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On Keeneland's synthetic track - favorites have gone a mind-bogglingly dismal 6-for-54 in stake races. Street Sense losing to Domincan in a near five way photo is an example of some of the goofy results. |
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While I agree moisture has a lot to do with where winners come from (front or back) on synthetics, it has nothing to do with the figures. Even on wet synthetic tracks dominated by frontrunners, the figures come back "tighter" than they do on dirt tracks. I'm not saying this is good or bad, but just the way it is.
One thing I find funny in these discussions is the way some people act like a front runner has never won on turf. |
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Really nice horse, just the kind who never seems to get any respect, and I'm totally guilty of that too...I don't usually give her any credit. |
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She would have won the Bourbonette that day if she would not have broke through the gate and ran a half mile or so before being caught by the outrider, and placed back in the gate. I was in line to cancel the ticket when they broke. |
Did Nashoba's Key ever win on the Dirt? I know she got her grade 1's on the turf and "misc"...
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NT |
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You really should come over here more often for some engaging exchanges, rather than indulging all those trainers, owners, and yo yo's over at PA. You're just about the only one out there with a clue as to pace. |
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Pink accents my olive guid-ian skin. At least that's what the fashion TV shows tell me. |
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:D |
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You wont be getting a Christmas card from Randy Moss with comments like that. |
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Apparently 79 is the break even point: 79 Beyer = 79 Dirt equivalent Beyer. Go lower than that and the dirt numbers are actually lower. I believe this is because the program uses a linear relationship, and 79 is where the two lines intersect.
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Close enough! Thanks for the info, that's the only true method I've seen yet. Keeneland has a very complicated excel document on poly racing. Has anyone here looked at it?
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Why would you want to convert syn figures to dirt? Wouldn't that be meaningless? You wouldn't do the same for turf figures...
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Handicap tracks like Mountaineer and observe all these Woodbine shippers appearing in the cheap races with towering figures and you'll get a better idea why.
Personally ... I ignore speed figures in turf races. I don't even look at them. I don't bet very many races run over synthetic tracks ... but I don't totally ignore figures in synthetic track races because I think the variants can be trusted for both pace and final time. |
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DirtFig = SynFig + (SynFig - 80)/3 Using The Pamplemousse's 103 in the Sham as an example, you'd have: DirtFig = 103 + (103-80)/3, or DirtFig = 103 + 7.67 = 110.67, which rounds to 111. It works for Beyer "SynFigs" below 80, too. --Dunbar |
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